Interactive Sculpture
Interactive Sculpture
Interactive Sculpture
I had to do most of the morphing process by hand, snapping character's vertices on the block model. These two parts need to have the same topology, and a lot of adjustements were neccessary to find a smooth transition between these two states.
I wrote as small python add-on for Blender, allowing us to bake informations in the mesh UVs. We use UVs to store 3d morphing coordinates.