I have been working for the last 5 years for InnerspaceVR on real-time CG projects, including "The Firebird Series", "A Fisherman's Tale", "Doctor Who : The Runaway".
As a technical artist, my job involves contributing in R&D projects, developing tools for the art pipeline, writing documentation, and bringing technical support for the artists.
I take part in the assets production, write shaders, create visual effects, and contribute in the look-dev in discussion with the artistic director and the lead artist.
I also spend some of my time debugging visual artefacts and profiling the project to ensure that we reach the performances needed on every platform we work with (PC, PS4, Android - GearVR / Oculus Quest).
I am an artist, a programmer, a magician of real-time CG, a problem solver, a scheduler, and most of all, a very curious person that always loves challenge and learning...
Creation of an arcade game for the Museum of Soviet Arcade Machines (Programming, Arduino)
Voxels animation software prototype. Interface (C++, Qt) and Rendering (OpenGl, GLSL, raymarching)
Animatics on "Iâhmès et la Grande Dévoreuse", directed by Claire Sichez and Marine Rivoal
"Le Dollar des Baskerville", directed by Alban Guillemois