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Maxime Grange
Technical Artist
Paris, France

Summary

I have been working for the last 5 years for InnerspaceVR on real-time CG projects, including "The Firebird Series", "A Fisherman's Tale", "Doctor Who : The Runaway".
As a technical artist, my job involves contributing in R&D projects, developing tools for the art pipeline, writing documentation, and bringing technical support for the artists.
I take part in the assets production, write shaders, create visual effects, and contribute in the look-dev in discussion with the artistic director and the lead artist.
I also spend some of my time debugging visual artefacts and profiling the project to ensure that we reach the performances needed on every platform we work with (PC, PS4, Android - GearVR / Oculus Quest).

I am an artist, a programmer, a magician of real-time CG, a problem solver, a scheduler, and most of all, a very curious person that always loves challenge and learning...

Skills

Technical ArtShadingVFXTools DevelopmentProfilingPython ScriptingC++OpenGlLook Development3d Generalist

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Visual Studio
Visual Studio
RenderDoc
RenderDoc

Productions

    • Video Game
      Maskmaker
    • Year
      2021
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      Doctor Who : The Runaway
    • Year
      2019
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      A Fisherman's Tale
    • Year
      2019
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      PeachGarden
    • Year
      2019
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      The Corsair's Curse
    • Year
      2018
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      Firebird : The Unfinished
    • Year
      2018
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR
    • Video Game
      Firebird : La Péri
    • Year
      2016
    • Role
      Technical Art, VFX, Environment Art
    • Company
      InnerspaceVR

Experience

  • Technical Artist at InnerspaceVR
    Paris, France
    May 2016 - Present

  • Developer at Eniarof
    Moscow, Russia
    April 2016 - May 2016

    Creation of an arcade game for the Museum of Soviet Arcade Machines (Programming, Arduino)

  • 3D Generalist Intern at InnerspaceVR
    Paris, France
    October 2015 - December 2015

  • R&D and Graphics Programmer Intern at Supamonks Studio
    Paris, France
    July 2015 - September 2015

    Voxels animation software prototype. Interface (C++, Qt) and Rendering (OpenGl, GLSL, raymarching)

  • StoryBoard and Pre-Production Internship at Xbo Films
    Paris, France
    August 2014 - September 2014

    Animatics on "Iâhmès et la Grande Dévoreuse", directed by Claire Sichez and Marine Rivoal

  • Stop Motion Animator and Set Creation Internship at Baiacedez Films
    Paris, France
    June 2012 - August 2011

    "Le Dollar des Baskerville", directed by Alban Guillemois