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Water FX on A Fisherman's Tale

These are some water FX I did for "A Fisherman's Tale. The ocean's base was made by my coworker Guillaume Bertinet, I worked on the additionnal FX including the interaction with the boat, or the stormy effects :
- Boat trail in the water / foam
- Water splashes
- Tsunami wave
- Vortex in the water at the base of the lighthouse
- Rain
The images below are from the PS4 version, but I was also in charge of the profiling and the optimization of theses ocean scenes for the Oculus Quest.
Developped by InnerspaceVR, and directed by Balthazar Auxietre. Level design : Fabrice Gaston. Lead artist : Guillaume Bertinet. Boat modelisation and texturing : Quentin Renaud.