I took part in the look developpement of the environments of "PeachGarden" to find an art style that would both fit production time and performance constraints. This is a VR project on Oculus Quest, and I had to go trough a lot of technical adjustements to reach constant 72FPS on this Android platform, including custom atmospheric fog, fake bloom, particular attention for LOD creation, optimized vertex shader for wind in vegetation...
For the following scenes, I therefore worked on :
- art style definition
- some modelisation (vegetation)
- shading (fog, glow, vegetation wind...)
- profiling
Developped by InnerspaceVR, and directed by Hayoun Kwon. Level design : Fabrice Gaston. Lead Artist : Guillaume Bertinet.