[OLD PROJECT]
Recent Projects :
3D Editor : https://maximegrange.com/projects/Wmla43
3D Real-time engine : https://maximegrange.com/projects/qQ2A6n
I've been working in my free time on a 3d engine and editor. It is written from scratch using C++, Opengl and Qt (for UI). It's mostly for fun, for didactic purposes, and to get a sandbox for real time rendering experimentations.
It is a work in progress, here is a non-exhaustive list of currently implemented features :
- Scene basics (transform classes, parenting hierarchy, scene-actors with components...)
- Viewport basics (camera manipulation, viewport selection, gizmos manipulation...)
- Custom obj importer
- Basics glsl shaders (texture, matcap, outline postprocess...) and material instances (sending parameters to GPU)
- UI Panels (Scene manager, details, shader manager, material manager, textures manager...)
Editor basics presentation : camera manipulation, viewport selection, outliner, gizmos manipulation, details UI interaction...
Shaders and materials presentation